| Chapter 1: |
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What is Java? |
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Locating Resources, Managing Editors, and Console Windows |
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Creating and Running the HelloStudent1 Class |
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Modifying HelloStudent1 Program to Accept Input from user at Runtime |
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Debugging and Correcting Errors in Pre-defined Classes |
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Creating HelloStudent3 with BlueJ |
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Exploring BlueJ Tutorial |
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Create and Run the Teller Class |
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Modifying the Teller Class to Accept Runtime Data |
| Chapter 2: |
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Object-Oriented Programming |
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Teacher Class Calls Student Class |
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Designing and Describing Classes using UML |
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Developing the Banking Classes for Phase I |
| Chapter 3: |
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Java Language Elements |
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Exploring Javadoc Parameters |
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Reviewing the API Documentation |
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Inserting Documentation for Classes in the JBANK Banking Application |
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Generating API Docs for JBANK Classes using the javadoc Tool |
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Defining Variables |
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Applying Access Modifiers |
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Using Constructors |
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Creating the Classes for Phase I of the JBANK Application |
| Chapter 4: |
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Java Language Operators and Control Structures |
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Arithmetic Operators |
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Use of Operators |
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String Concatenation |
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If Statement |
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Switch Statements |
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Do While Statement |
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Use of While Loops |
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For Loops |
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The Java.lang.System Class |
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The Console Class |
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Control Structures |
| Chapter 5: |
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Basics of Defining and Using Classes |
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Four Steps to Creating Objects |
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Creating Objects, Encapsulation Concepts, and Attributes |
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Constructors and Methods |
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Overloaded Methods and Constructors |
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Scope of Variables |
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Completing the JBANK Phase1 Application |
| Chapter 6: |
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System, String, StringBuffer, Math, and Wrapper Classes |
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Reading Input using System.in |
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String Methods |
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Casting and Conversion |
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Using the Math Class |
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Using the Math Package |
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Working with Dates |
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System, String, StringBuffer and Use of Console Class |
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Wrapper Classes, Math Class, Date Class |
| Chapter 7: |
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Arrays |
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Passing an Array to a Method |
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Creating and Traversing through Arrays |
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Searching and Sorting an Array |
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Extended use of Arrays |
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Traversing a Multidimensional Array |
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Implementing Arrays in the JBANK Application |
| Chapter 8: |
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Classes and Inheritance |
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Implement Abstraction in Phase II of the Banking Application |
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Implement Inheritance, Extending from Abstract and Concrete Classes |
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Abstraction at Several Levels – Checking Account |
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Interface and Abstract Class |
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Polymorphism in the Banking Application |
| Chapter 9: |
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Understanding Packages |
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Exploring the API Packages |
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Build a Banking Package |
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Designing the GUI to Represent an ATM for Customers |
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Designing the GUI Interfaces |
| Chapter 10: |
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Creating GUI Using AWT |
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Creating the Components (TellerView Class) |
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Creating the Components (ATMGUI Class) |
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Selecting Containers (TellerGUI Class) |
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Selecting Containers (ATMGUI Class) |
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Layout Managers (TellerGUI Class) |
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Layout Managers and Adding Components (ATMGUI Class) |
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Identifying Event Handler Features in the TellerGUI Class |
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Implement Event Handling for the ATMGUI Class |
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Implement the Model for the ATMGUI Class |
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Finalizing the Model View Controller Pattern for the ATMGUI Class |
| Chapter 11: |
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Applets and Graphics |
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Creating an Applet to Display Employee Information |
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Graphical User Interface (GUI) Components in Applets |
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Changing the Location of the Components in an Applet |
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Calculator |
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Creating an ATM Applet |
| Chapter 12: |
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Exceptions |
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Testing for Runtime Exceptions |
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Using Finally Block |
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Creating your own Exceptions |
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Exceptions for the JBANK Application |
| Chapter 13: |
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Files, Streams, Input and Output |
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Displaying File Statistics |
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Using the RandomAccessFile to Seek Positions within a File |
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Writing Customer Objects to a File |
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Reading Customer Objects from a File |
| Chapter 14: |
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Collections |
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An ArrayList |
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ListIterators |
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Creating a Collection to Store Integer Objects |
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File I/O using Collection Classes |
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Sets and Iterators |
| Chapter 15: |
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Threads |
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Threads and Priorities |
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Controlling Threads using Methods of the Thread Class |
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Digital Clock |